Wednesday, 28 June 2017

The Punishment of Self...

So, with 8th edition having dropped, I've been lapping up the info and have got a few games in. Always adapting, I have noticed a drawback for my Bad Moons, but it's a good news bad news situation.

Good news, clans look like they'll have their own rules. No particular info yet, hopefully a codex will add more, but there are definitely clan keywords there.

Bad news, ghazkhul is clan Goff, as you might expect. This means I can't use him in my clan Bad Moons as my counts as Galactica Frakit, as I have been doing the entire time for this army, ghazza being one of the few things to make an ork army work in 7th ed.

Good news, 8th has improved orks, so I don't NEED ghazza to make the bad moons work.

Bad news, I could technically use him and call my yellow painted army Goffs, but NO, that wouldn't sit well with me.

Good news, ghazza is still good.

Bad news, with Primarkis Marines being released the old ghazza model just doesn't feel beefy enough anymore...

And that's where the bitzbox comes in...

So now the big beast is built, I'm gonna HAVE to paint him up in his clan colours... and then I can't run him solo can I?

So, good news, new cool ghazza conversion!

Bad news, I have to paint a Goff army. After finishing my flintstones themed snakebites.

Good news, with gork/morkanauts no longer being awful, I'd been considering getting one, and had been musing on how to fit it into my Bad Moons perhaps? Now no worries, can put the bugger straight into the Goffs. Get sme deff dreads and kills kans too, it all fits the theme. Luckily I STILL have a box of basic boys, can easily fill out a few troops choices just by buying a box of nobz.

Bad news, I may have to learn to paint some check patterns, which is kinda daunting for me, I love orks precisely because I am NOT a neat painter...

Good news, after starting on speed freaks then progressing to bad moons, doing deffskulls as a use up the bitzbox project, starting a snakebite flintstones ork army for a laugh, taking a quick detour into top gun themed freebootaz, I will then finally do the tribe of the big G himself, the Goffs.

Bad news, after all that, how can I possibly not do the only gw announced tribe, the Blood Axes, at some point in future. I've done TWO versions of snikrot already, I really should do his actual tribe at some point, especially if it's the only one left.

Good News, so only two and a half ork armies to paint and I'll have no more tribes to do, so can maybe finally start my deathwatch!

Bad news... I did watch Fury Road the other night, and while that is the Ork movie, I'm not sure representing them would fit ANY of my current tribes... my speed freaks are bright red and attack an ice world ffs, there's no way I could pass that for Immortan Joe and his menagerie, so I may have to do... just... one... more... ork... army...

Saturday, 24 June 2017

We'll be forever blowing bubbles...

Painted up three converted bubble chukkas, because the new rules for them look hilarious.

For those without the relevant index, for a bubble chukka you roll 4D6. Then you and your opponent take it in turns, starting with you, to assign each result rolled to shots, str, Damage and AP. So if I was shooting regular marines, the 1 would be straight on Damage. Shooting some daemon thing with an inv save, chuck that 1 on the rather irrelevant AP. Looks like a lot of fun anyway...

Painted them in my Bad Moons colours, as they already have traktor kannons and plenty grots, so I can add these/swap these in to taste.

Sunday, 11 June 2017

Goodbye to Seventh Edition

In the last eight days, I have seen seventh edition off in style, attending not one, but two tournaments. They were small doubles events, and it gave me a chance to do another nutty showcase force, project: dangerzone. Pictures of some cool models from the second event, Double Trouble, will be spread throughout the post.

My first force was a CAD with lots of flashgitz, and the second event I didn't need to take a troops choice, so the grots were dropped in favour of more flashgitz. The forces were broadly the same. Lot's of dakka, no combat, completely irrational and imbalanced force but it's a theme and let's hope for the best.

As you might expect, such excellent tactical forethought saw me win a grand total of one game from six...

The first event wasn't so bad, my lack of combat ability could be made up by my Genestealer Cult partner, with the multitude of rending attacks he could take down pretty much anything. Admittedly we got off to a bad start... a space wolves blood angel mix, the blood angel part being 4 dreads in drop pods with those S6 rending template 2 things... ouch. Cooked my orks, damaged my ships, and annihilated the genestealers on overwatch. We got buggered there.

The second game went much better. Against a combined Eldar force, normally wraithguard are to be feared but when they are walking into the path of 30 str 5 apD6 shots (not to mention str 7 large blast ap3 cannon fire from the frigates) they aren't so tough any more. We also had the GSC coming and going and grabbing objectives at will, and eventually tabled our opponents.

Third game we got unlucky in not getting either the warlord trait we wanted, any useful psychic powers, or the right roll on the cult ambush table. The guys with autoguns, sure they can arrive and assault. The genestealer primarch and brood of genestealers? They can turn up and shoot. Great. Ta. Much obliged...

Overall we finished 7th out of 10, not unreasonable given Ken had never used GSC and I had never used Flashgitz...

So the second event was Double Trouble... a strange doubles event where you turn up and get partnered up on the day... and it changes each round. Now at this I didn't win a single game, but technically you didn't have to... the scores for each team (both VP and Bloodpoints) are totalled up from each game. So if for instance you lost (VP) 25-24, 23-22, 32-30... but the other winning teams then won their other games 1-0... well your VPs for the event would be 76, theirs may only be twenty something... So basically, you don't have to win the game, just score as much as possible before you die.

This made the games feel quicker, more gung ho. I guess the best comparison would be the 20/20 cricket, where they don't have days to tactically play, they only have 20 overs so they'd better wallop the thing and hope for the best. I don't care if running and grabbing that objective results in me getting tabled, if it scores me another three points in the final turn then I'll take it thank you very much.

I'll admit I was a sceptic about going to a small scale event without a buddy (normally I prefer big armies of my own, but will do these occasional little things just to have a chance to hang out with my buddy for the day) but overall it worked quite well and the format of the event, where the best prizes are in the raffle rather than for actually winning, I think helps encourage people to not be arseholes and or everyone to have fun.

As for my games, well the first game I was paired with custodies against Dark Angels and Necrons. Now with hindsight, the event special rule that we all count as Battle Brotehrs, we should have taken advantage of... we should have got my open topped battlewagon to give the custodies a ride while my guys laid down fire support. But as it is, we struggled with two small forces to deal with the several targets our opponents put in front of us, and we lost this one by a solid margin.

The second game saw me teamed up with Cawl and a host of servitors (6 grav 3 haywire) facing Heresey Dark Angels and Dark Eldar... This was a much closer game but the withering hail of bolter fire from the dark angls, using legion specific rules to stand still and fire twice, basically cut me down. Also a venom that never seemed to miss took the servitors out, and while Cawl was left to hold the day, they overtook us on VP.

The final game was disastrous. We were facing an Iron Hands player running a Land Raider Spearhead. That's basically three land raiders that ignore all damage table results except explodes, and have IWND so can regenerate lost hull points. Right. I asked my teammate if he had anything that could deal with that... In his deathwatch force. He had a sergeant with a meltabomb, and 4 frag cannons if they got close (they would, they were in a pod. Other than that I could ram the thing with my battlewagon, but that would probably hurt me more than him anyway. We could certainly hurt the Blood Angel player... except he deployed his troops in the Land Raiders. Ah. So we dropped the pod with frag cannons down, they were rerolling 1s to hit, they got 8 hits, needed 5 to glance... One glance. Ah. They were duly Redeemed by the Land Raider they targeted. Meanwhile my Battlewagon got shot and was immobilised (there goes plan B) and my truk got accidentally clipped by a scattering plasma cannon shot, and immobilised (there goes plan kamikaze) Strangely, we were winning this game on VP most of the way through, they only overtook us on VP when they tabled us in turn 5, but it was nowehere near being a close game. Oh, if only the deathwatch had been by my side against the filthy Dark Eldar and those delicious Grav servitors had been with me for the final game. Ah well, luck of the draw I guess. Oh, the meltabomb sergeant, swung and missed... but he got a 1 and could reroll those. Nope, another 1. Really not our day.

I stuck around for the prizegiving but was in a bit of a hurry to get home so don't know my final placing till Alex puts the full results on his blog, but I didn't leave the event empty handed... my Project: Dangerzone got the award for Best Conversions. It got 19 votes (28 competitors) so I'm quite pleased with that. It's what makes all the hours faffing around on ebay and with lego worth it!

Overall, a good week off work with some fun at the weekends, but a rather bruising encounter that shows the Orks have a long way to go, which they hopefully soon will. I did play about 15 minutes of an intro game while I was there and it seems fairly straightforward, and I'm looking forward to getting my teeth into it and learning the armies. The Index books are thicker than I anticipated, so given I ordered the full collection, it's going to be giving me quite a bit to read in the next couple weeks. Think I shall have to focus on one army at a time... definitely starting with Orks though. They've got their good old mob rule back at last!

Friday, 2 June 2017

One Eyelid Flickers...

Played a bloodbowl friendly on Tuesday, and after my opponents Rat Ogre "Bonesnapper" had pushed into the midst of my Black Orcs, one of my Boyz didn't like that and blitzed him... perhaps a tad too aggressively for a friendly. Rolled a 10 for the armour, so didn't need the Mighty Blow. Rolled an 11 for the injury, so didn't need the MB rule then either. It doesn't carry over to the actual injury roll, but as I rolled a 68 on that it wouldn't have mattered even if it did! An emphatic string of dice rolls.

A result in the 60s basically means "Dead" so my opponent was slightly miffed. The person watching our game joked that I should make the player a commemorative fur coat or something. Well, you know me when challenged...