Thursday, 31 December 2009

ToFG: Journal - Politics

There is disruption and unrest in the camp. The numbers of the Stormboyz has been swelling, and now their leader has challenged Bugrit for leadership of the camp. He thinks he can do a better job.

To prove just how cunning a military leader he is, this glory hound will be leading his troops in a massive attack against our imperial enemies tonight. Bugrit, showing far more cunning than I thought he possessed, has kindly offered to provide his rival with as many jetpacks as he deems necessary to lead this raid.

Keep an eye on the skies tonight, things could get interesting...

ToFG: Month 3 Requirements

The scores for month 2 will have to wait, as for one, there are still several hours to get things finished... for another, at least one gamer is NOT going to finish in that time. *shame-faced organiser*

Luckily for me it looks like I won't be the only one, so anybody who's cutting it close, send me a pic of your completed project by tonight, you'll get full marks. Otherwise, it's midnight on the 7th for late marks. Thus expect the month 2 scores to be up on the 8th.

As for month 3, well here we go.


Rich is painting up a Defiler and a squad of possessed with a mark of nurgle. The nurgle possessed will be dropping to his apoc reserve, to be replaced by two units of 10 lesser daemons, and a lascannon equipped dread. Thus his 1500 tournament list will be what he's painted so far and the above, with the exception of his nurgle possessed and his terms, who are locked out till the apocalypse (gosh that sounds harsh doesn't it? ;oP)


Chris is mounting up, and has gone for a platoon command in Chimera, along with two squads in chimeras. He's also doing a couple commissars and a few extra men to bolster his earlier forces. He expects to have to do a little rearranging of his lines in time for the tournament, and may have to paint up some basic guardsmen to cover the heavy weapons teams, that will likely be moving to dedicated squads. Can't say I blame him, I have been playing guard for 9 years now and haven't had heavy weapons in my squads for about 8 and a half of those...


Ken is going for a small month this time, as it seems the silly sod has been overtasking himself for the past couple months. Two 5 man pathfinder teams and a hammerhead will be enough to take him to 1500 points in time for the tournament. He may paint some additional stuff if he gets the time.


And for myself, I'm going for yet another squad of boyz (the looted vehicle from last time will become a simple truk in time for the tournament) a squad of 10 burna boyz, and 2 battlewagons. With the lootas and the burnas and Bugrit riding in the battlewagons, I'll have a fully mounted army (well, with the exception of the stormboyz, and they're quick enough by themselves) which pleases me from a fluff point of view.

So there we have our month 3 requirements, I'm still finalising the exact details of our mini tournament, but Ken will be down for games on the 30th 31st of this month. If I can get the club for the sunday we can do it all together then, if not we can do it at my house and make sure Ken gets his games in at least. I'll keep you posted.

Wednesday, 30 December 2009

Tofg: Nearly There

A quick snap to show most of this months challenge has been completed... Just got to do that squad of lootas before going out to welcome in the new year tomorrow.

Friday, 25 December 2009

ToFG: Journal... Bugrit Returns

Ah well my few days of pleasant rest must come to an end, as Bugrit has returned. An accident with his experimental weapon had seen him disappear, but alas not far enough away for me to attempt my coup. Besides, the experimental weapon is an inherent part of my plans, to liberate and educate the muscularly challenged masses to rise up and lead greenskin kind!

Regardless of Bugrits absence the workshop has been busy. We've been applying several coats of red to some new vehicles, to make them go faster... we've also been sorting through the scrap that has been brought in. Our stocks have soared, and Bugrit is talking about making much bigger tougher vehicles to squash the troublesome humies. He also wants to repair his flying device, as on his long walk back to our camp he was buzzed by some kind of flying dinner plate. He wants to go up and hunt for some more... he fancies some snazzy wheel trims for his ride.

Our stocks of promethium are also at a high, and Bugrit is looking for some way to weaponise this. We've also been increasing the proportion of "crowd-pleaser" packs for the Stormboyz, in order to punish them for cowardice in the face of the enemy. The numbers around the camp are increasing on a daily basis, and I believe our numbers may be attracting attention. Bugrit firmly believes that if he can make his vehicles fast enough and killy enough, Wazzdakka Gutsmek will come and invite us to ride with him. Utter nonsense of course, but if it keeps him producing weapons that I can use in my glorious revolution I'm not going to disrupt his dreams.

Besides, we do agree on one thing. The Stormboyz will be the first against the wall when the revolution comes.

I must get back to work, as Bugrit looks hungry, and I don't want to appear to be the unproductive one sat here with pen and paper. I do however plan to give some paper to one of my "colleagues" so he can attract the attention instead. I normally wouldn't set up one of my own like that, but he thought it'd be funny to "accidentally" paint the truk as I was fixing something to it. Being red and green at this time of year is not the easiest thing to put up with... he deserves to be Bugrits lunch!

Saturday, 19 December 2009

ToFG: Imperial Citizens!

Have you seen this Ork?

This cunning brute used warp technologies to escape the patrol sent to eliminate him. It is imperative we establish his whereabouts as soon as possible.

If you have any information, contact your local imperial representative.

Tuesday, 15 December 2009

Uncharted Seas

Played a test game of Uncharted Seas last night. Iron Dwarves vs Shadow Mages. It won't really count for much cos we're both learning it as we go along, and some mistakes were made, but so far it looks like an interesting game. The simplistic nature of the firing keeps things moving, and the slowest part of the game for us was unfamiliarity with taking it in turns with squadrons (we're all so used to "I do my army, now you do yours...")

I got a victory, as I think Chris made a mistake in putting his battleship on the flank. As the slowest vessel I kept mine in the middle so it could support either side, whilst his was pretty isolated. Also, by taking out his smaller vessels first, I then had the advantage in cards (you get one card per active squadron) and late game having 4 vs 1 started to be quite telling. I could say this was tactical genius on my part, but I'd be lying, apart from the speed issue I didn't know what I was doing either :oP

Some more games need to be played to breed familiarity with the game system and with the vessels, and we need to download some of the resources available (for free) at spartan games (templates, roster cards, etc) to save us constantly flicking back to the rule book, but a promising start I think. Regardless of the result, the unfamiliarity, both players had fun. What more do you want at the end of the day?

ToFG: Look! Humies!

Bugrit was sifting through the wreckage of a crashed speeder. He'd loaded (well, yelled at the boyz to load) most of the useful bits from this battlefield onto the truks already. The lootas, who'd checked a bunker on the left and found nothing, gave a yell. There were humies on the horizon!

Revving up their engines the boyz tore off towards the startled guardsmen, still trying to dig in and set up their heavy weapons. The stormboyz and deffkoppta zipped down the right, while the lootas on the left opened fire on some lascannons that hadn't had time to get into any sort of cover yet. Bugrit charged up his shok attack gun, and fired a volley down at the guard lines. He did notice it was making some strange noises, and didn't seem quite as devastating as last time...

The guard eventually got themselves organised and opened up with some disciplined fire, taking down a couple of truks and seriously putting the hurt on one of the boyz squads. But the next turn, with a rather unneccessary Waaaaaaggggghhhh, the boyz charged into combat. The units surrounding the remains of the chapel were destroyed, leaving only the units taking shelter in the cemetary and the mortars to face.

Further disciplined firing saw more boyz cut down, and the deffkopta developed an (even more) unhealthy sounding rattle. But the boyz charged on regardless, causing horrific casualties amongst the guardsmen. The lootas must have been running low on ammo, as they yet again put out a very meagre output of shots. Bugrit fired again, but there was still that whining sound, that seemed to be increasing in pitch...

At this point the frantic humie requests for aid must have been heard, as a valkyrie swept in and went to hunt the lootas. Supporting fire stunned their vehicle, protecting the valkyrie from loota shooting fir that critical turn. The humie leader went to his mens aid, but was chased off after his squad got wiped out. Most of the boyz were down, dead or unconscious, but the Nobz were showing the few stragglers how it was done.

The lootas, lacking anything else to do, went to try to punch the aircraft (well, they ARE Orks, they aren't the sharpest tools in the box) while Bugrit tried to send some more support fire at the guard lines. But that increasing whine reached a crescendo, and the exit hole materialised over to his left, merging a couple of the lootas with snotlings, to ill effect on both sides. "Motee-vational leedership is that" thought Bugrit. (Orks spell badly in their thoughts too ;op)

The valkyrie dropped its veterans in range of Bugrit, then turned and put the lootas to flight with some punishing fire. The veterans advanced on Bugrit, planning to bring their meltaguns to bear. Bugrit picked up his glowing, whining, trembling attack gun, and as the air around him started to heat up from the meltagun fire heading his way, Bugrit gently squeezed the trigger...

The remaining Nobz wiped out the guard lines, and with vast distances seperating the remaining forces, the valkyrie went back and tried shooting the Orks, who were taking cover in the chapel and cemetary until the cowardly valkyrie got close enough to headbutt. But the guard patrol had been annihalated, the Orks had their victory!

With a sound like the millenium falcon hyperdrive failing, Bugrit emerged from a blinding flash of light. He was halfway up a mountain, in the snow, with a few scraps of land speeder and some hypothermic snotlings with him. Oh well, at least he had lunch for the long trek home. But what the hell had happened with that gun of his?!? Back to the workshop to do some more tinkering then...

Friday, 11 December 2009

ToFG: Rule update

When it comes to games, weapons on models and anything that would normally be represented needs to be. Wargear that doesn't need to be represented can be varied.

If you go to the effort of making your weapons alterable, through magnets or whatever, you can make use of this flexibility. The conversion work and painting the extra guns is the price you pay.

Finally, while wargear can be changed, when it comes to the mini tournament we will each submit a list. That is what we play to for ALL games.

In other news, the pic above shows i've made a start on my winds of war penal legion... Which is REALLY not helping my tofg this month :-P

Tuesday, 8 December 2009

ToFG: On the Forage

Out on a forage, Bugrit and his mob heard there were some good bits of scrap available for salvage. Upon arriving at the location, they discovered they were not alone. They had one pile of scrap, but some chaos marines had encamped themselves around the other.

"Their bitz looks shinierer than ars duz" complained Bugrit. "Let's get em!"

At this point the entire horde put peddle to the metal towards the enemy. One truk veered off to the right flank, where a daemon prince had made the mistake of calling attention to itself by shooting the gun off their truk. Bugrit meanwhile held his looted wagon in check... he had some new guns that needed testing...

The daemon prince smashed a couple of boyz down, but the rest of the mob gave him a bit of a kicking. He knew he'd been in a fight. To the extent that half the chaos marines went over to bail him out of the trouble he'd got himself into. The other half dragged down Bugrits new flying defftrap, and blew up one of the truks. They then took cover in a building. The chaos marines were too late to assist the daemon prince. Their sneaky backstabbing ways may have taken care of most of the boyz, but the last couple managed to kick the daemon princes teeth right in. Down he went.

The surviving truks went careening around towards the scrap (or through a ruined building in one case) and the recently detrucked mob advanced. Confused as to what exactly had happened to their ride, they didn't notice the chaos marines cowering in the rubble next to them. The stormboyz missed them too, eager to join the fray on the other side of the battelfield. Bugrit however, saw all. He ordered his lads to open up with all the experimental weapons that could be brought to bare. They took down most of the cowards, and the screams of the dying alerted the boyz to their presence. They finished them off, then continued towards the scrap. Meanwhile, those glory hunting stormboyz failed miserably in their attacks, and promptly legged it. Have to up the ratio of "crowd-pleaser" packs for that thought Bugrit.

The chaos marines, fresh from seeing off the glory boyz, went to try to reclaim their pile of scrap. The ladz were having none of it though, and corralled them withthe truks and beat them to a bloody pulp. Bugrit had planned to add some fire to the mix, but his assistant, disgruntled at the lack of range on his gun, had taken to pressing random buttons in their ride. It burst forwards and stopped just shy of the nearest building. Completely threw off Bugrits aim. He was not impressed!

At this point it looked like the scrap was safely in Ork hands, until some sneaky chaos marines arrived from the flank. With resolute firepower they gunned down most of the boyz. Cowards!

The two truks went charging off towards the newcomers while the surviving boyz started to pore over the scrap for anything valuable. Heavy fire from Bugrits krew blew up the newcomers transport, while the newcomers assaulted the oncoming truks, destroying one. The surviving truk tried to run them down, but they calmy stepped out of the way. Seeing a nicely bunched target, Bugrit and his krew opened fire, but some intervening scenery took most of the sting out of it. The ladz had been advancing hoping to finish the marines off, but a yell from Bugrit got them back to the scrap pile to claim his prize.

At this point it was the end of turn 5, and the roll made it the end of the game. Victory for the Orks! We played on for kicks and giggles...

Having already pilfered the best stuff the chaos marines were getting little more than vengeance by slaughtering the ork boyz. Bugrit prepared to do some more firing, but that foolish assistant of his pressed that button again. The wagon went careening through a building and came to a halt just near the enemy. The enemy responded by attacking the vehicle, shaking it. Bugrit glanced out at the enemy surrounding his tank, and saw the last surviving truk bearing down on them. The driver had a glint in his eye that Bugrit recognised, so he quickly gave the order to bail out and run for it. Seeing the passengers bail out and leg it, the marines next to the tank checked their rear, just in time to avoid becoming the filling in a tank sandwich. Bugrits wagon withstood the charge (better than Bugrit expected) the truk however was not so fortunate. Expecting a big explosion the ladz braced themselves, but it must have been running on empty, as it fell apart with a sound like a meganob falling down a spiral staircase.

With a Waaaaaaggggghhhhhh Bugrit and his lootas charged through the wreckage and assaulted the chaos marines. Of course carrying such big guns isn't the best way to assault, and Bugrit got knocked out in the fight. He woke to find the chaos marines gone, but lot's of scraps scattered around the place for him. All in all, not a bad day. He'd get his revenge on those spiky marines later. For now, he had truks to build...

Sunday, 6 December 2009

Uncharted Seas

Was awoken today by the postman... on a Sunday?!? I don't mind him getting me out of bed, as he brought me this little bundle (not all of which is for me :oP)

It's a game a few of us are going to have a bash at. It's naval combat, and looks quite interesting. I've had a galnce and it looks like a simpler battlefleet Gothic, but it's a lot cheaper. The starter fleets range from £12 to £25 or so, and in that is all you need to game. I'm not kidding. You get enough of a fleet to play with, and you get order cards, plus the templates and counters you can see in the picture (I did in my box anyway)

The rule book is an 83 page full colour thing of beauty, and I will be poring over it over the next few days in the hope of getting a game in soon. I have two potential opponents lined up, and they're starting from the same level as me.

The ships are cast in resin (though other fleets have metal bits too) and I reckon I can bash out an effective colour scheme on them in no time.

Of course, no time is precisely what I have, what with it being nearly a week into ToFG month 2, and the only painting I've done is for an unrelated Winds of War project :oS I really should get on with my ToFG stuff, but right now I'm drawn to the WoW stuff, and I don't want to do a half arsed ToFG job just so I can get back to what I crave doing. So I'm just gonna have to scratch that WoW itch, and then play catch up :oP

Saturday, 5 December 2009

Camera Failure

Sadly could not get the replacement lead i'd hoped to borrow to get the rest of my pics of my winds of war force, so have ordered a replacement. In the meantime, here's a little teaser to be going on with...

Winds of War: Storm Troopers

I did some conversion work for my winds of war storm trooper squad. I wanted the guns to look a certain way and i'm happy with the result. I'm using mobile blogger cos i can't get my phone to download pics normally, and this is quicker than asking a friend to find time to photograph models for me. For finished models i'll use their decent camera every time, but for works in progress this will do.

Anyway, a pic of a few finished models is above. Soon as i figure out how to get more than one pic in each post we'll be in business ;-)

Winds of War: Objective

Found this item that I think is quite cool and is likely to be one of my objectives for winds of war if i can get it on the right size base.

And no, this is not the one I reckon has a shout at the Fergus Award ;-)

Friday, 4 December 2009

A Tale Of Fantasy Gamers

Scott has recently started a skaven army (and a wood elf army, but that's another story) and has watched my TOFG with great interest. He was hoping I might do something similar for fantasy. So I put some thought into it, and here is what I came up with.

I have a summer of apocalypse in mind, so was thinking of starting a fantasy version in July. I thought I'd give you guys plenty of notice so that any of you who are thinking of starting a fantasy army can bear that in mind.

Now with Fantasy I thought arbitrary 500 point blocks wouldn't do us much good (a Lord on Dragon would be about 750 in some armies, over budget for the month and very little to paint. A couple units of skavenslaves would be about 40 models, and a mere 80 points. A busy month indeed.) So I thought of a better way to do it. We'll be building towards a 3000 point force, with a plan to have either a mini tournament or a legendary battle or perhaps a campaign at the end with our freshly painted armies. It does mean we'll have less of the interesting little things during the early stages, as it will be entirely down to the gamer to decide how much they paint and it won't likely be a legal army for several stages. On the bright side it will allow some flexibility to the individual painter, to choose to do a large month if they have plenty of free time or a smaller amount if they have other commitments.

People will be able to use this to bolster armies they have already started, and units previously painted will be eligible for the final game/tournament/campaign. Units can be painted to bolster existing forces. For instance, a unit could be painted with no command and just ten models. That will be an eligible choice for that month. If they are then added to an existing unit with full command (painted beforehand) for the final game, that is all well and good.

Will he finally get to lead a fully painted army?

The schedule would be as follows;

Month 1 - July - 1 Hero and 2 Core choices
Month 2 - August - 1 Hero, 1 Core and 1 Special
Month 3 - September - 1 Hero, 1 Special, 1 Rare
Month 4 - October - 1 Lord, 1 Core, 1 other unit (not Lord or Hero) selection
Month 5 - November - Whatever else people wish to make their armies up to 3k.
Month 6 - December - Tournament/Campaign/Legendary Battle

This way if people plan an army in advance they can plan their own schedules and paint accordingly, hopefully avoiding having too much to do in any given month. Want two 40 strong Core units and a 10 strong Core unit? Perhaps do just one of the 40 strong units in month 1, along with the 10 strong unit ;o)

Anyway, this is a long way off yet, just thought I'd put notice out there so if people are looking for a fantasy army to do after ToFG is finished, well if you hold off a few months before starting there'll another challenge to join in on!

Thursday, 3 December 2009

Death Stars, Dragons, and Distractions

Scott talked me into visiting one of the other wargames clubs in Portsmouth. I was already dubious about the kind of person I might meet there after Scott came back the previous week having been told about half a dozen key plot points in the final season of Battlestar Galactica (all because he mentioned he'd been watching it for the past few weeks.) Classy.

But anyway I walked in, and while I can't vouch for the entire club, as there was a discussion going on with flames of war which I don't have the background knowledge to follow, the warhammer talk was... well quite frankly scary. Two gamers were discussing their lists for an upcoming 3k fantasy tournament. One of them was planning to use 2 Vampire Lords on Dragons. Well that's 1500 out of the way easily enough. The days of Herohammer are back. His opponent was planning to use about 40 wardancers in some sort of skirmishy death star. They argued the point back and forth for a while, saying "yeah well I'd do this" "yeah so I'd counter with this spell" (children! Yet one was my age, the other was late thirties at the youngest!) and citing other known participants who were intending to bring either multi dragon lists or death star lists of various types. So, no one is bringing a normal army then? In tournament play I might write a stronger list than otherwise, but it wouldn't be sick. The sickest army I ever took was a Steam Tanks/Cannons list against Dan, it was a one off game for a laugh, I bought a bushy beard for it and if he'd objected too much I had enough infantry in the case to switch to a normal list! Now the fact that he'd brought a 2k Dark Elf list including Malekith on Balck Dragon meant I was sticking with my uber list... but I'd never take it ina tournament, that'd just be all sorts of wrong!

I got a game. Took an interesting Dark Elf list that was a complete departure from anything I'd tried before. I left the Cold One Knights at home (yes, unheard of for me) and took some crossbow units, several bolt throwers, and a huge block of spearmen to be ammo for my sacrificial dagger armed supreme sorceress. I was facing a khornate Beasts of Chaos list (well dispell scrolls and Ring of Hotek were a waste of points) that had just over half it's army value in one unit (and all the armies characters!) He had a couple of units of skirmishers to round out his core choices, a giant, some dragon ogres and a few chariots. Now I had some bad luck with my bolt throwers (forgot to take the safety tips off the bolts I suspect, as they hit frequently, but never wounded) but that huge unit was just unstoppable. When it hit it was only the unbreakable nature of my BSB that kept them in place, the unit itself was practically annihalated. In the end I'd killed of most of his other stuff, and had a decent firebase on the hill, but there was no way I'd be able to get rid of that death star, so I conceded defeat. It was not a fun game. Compare this to recent battles with Scott, where we've both taken fluffy lists, and had a whale of a time. Scott edging one game, me annihalating him the next, then him pwning me for the third. All fun games, even the one sided ones, as even when things were going badly, there was plenty of entertainment value about. Against a death star, it kills all there is in front of it, and there isn't much else to do really... I don't think I'll be heading down there again to be honest. I like the more relaxed gaming atmosphere we have at our club. When I mentioned our last fantasy tournament didn't have any dragons, they assumed the reason must have been no one could have dragons. Well High and Dark Elves could, Vampire Counts could, so that's half the field.

In other news, I've undercoated my assignment for this months ToFG, along with over half of my Winds of War stuff. I picked up a brush last night and made a start... on the WoW stuff :oS

I just felt in the mood to paint them, but I really should get my ToFG stuff done first. With an uncharted sea fleet en route, the distractions are mounting... focus ginge, focus!

Tuesday, 1 December 2009

ToFG: Journal Entry... New projects

Greetings once again faithful readership of my high brow material. I have survived the month, despite the weather closing in, and have managed to forage enough food not only to feed myself, but to avoid Bugrit getting hungry enough to eat me!

Several patrols went out with the truks we made. The few stragglers that walked back seemed quite happy with the results, and ordered more. They say they were really good fast trucks, right up until the cowardly humies hiding behind a wall zapped them and blew them up without getting them chance to get in for a proper fight first. From all accounts we lost far more of our strength to the exploding trucks than enemy fire, but Bugrit won't hear of upgrading the armour or shielding the fuel tank in any way. In fact he's tearing armour plates off the latest batch, convinced that if the trucks were faster the humies wouldn't hit them. I suppose he has a point in that if they led the target by the same amount and the target was slightly faster they're more likely to miss... but the way I hear it humans aren't much better at shooting than Orks, and they rely on shooting in roughly the right direction lot's of times and hoping something sticks, so I'm not sure how much of an effect this latest "improvement" will have.

Work continues on our new recovery vehicle. Bugrit wants to use this to scout around bring back more stuff we can salvage and make into useful items, such as truks, guns, jetpacks etc. We're also working on a more all-terrain truck, as the weather has turned quite chill of late. The truks that race around the camp often fishtail and crash quite spectacularly. Which can be quite handy for us... if the owners die, we slavage it, fix it, and sell it again. We make more money from that than meagre repair costs if the owner lives. In fact it's not unknown for one of our crowd pleasing jet packs to be rigged under the drivers seat. If it doesn't quite have the desired effect, it'll certainly prove distracting when trying to steer a truk at breakneck speed on frozen ground...

Bugrit has also got his weapon working well enough to take out for field tests now. I'm still trying to get close enough to it to tweak it for the benefit of all muscularly challenged greenskin kind. (Not too close, for the obvious reasons...) He's also been working on some other guns, that have been pieced together from various salvaged (aka nicked) weaponry and can kick out quite a rate of fire... if only Orks could shoot straight they'd be quite deadly. Bugrit has even taken on an assistant, who is doing field tests with a team of Orks crazy enough to strap themselves into the full body rig those guns entail.

Finally, we got buzzed by an Imperials aircraft the other day. The weather has covered the workshop with a generous helping of snow which has certainly made us harder to spot, especially as when the aircraft gets low enough to be bale to actually identify the fact that we're a building the jetwash kicks up enough snow to render him blind anyway. Bugrit however, was taken with a mood of "anythin humies can do, weez can do better" and has begun trying to piece together a flying contraption of some kind. Predictably rumour of something fast AND flying has spread around the vicinity, and we've got a whole host of volunteers ready to fight for the right to be our test pilot. I will make sure I take all their details. Even if we lost the first ten I'm sure we'd have just as many queueing up to take their chance.

Anyway, duty calls. I'm going to go and fix that flying contraption of Bugrits while he's busy with something else. Entertaining as the end result would be, I think Bugrit would regret losing his latest toy just because he wired the controls so that left went right and right went left. I think having the test run start from the clearing in the forest is risky enough!

ToFG: Month 1 Results, and Month 2 Requirements

Ok, the results are in. In month 1 (nice easy start) we just had to paint 500 points each. Well tonight at Hammer N Ales Rich and I confirmed each others finished ToFG armies, and Ken uploaded pics of his tonight. Chris (industrious little sod that he is) finished his several weeks ago, so I'd already seen them.

So, scores for month 1 are all tied on 5 apiece.

In month 2, there are a potential 8 points up for grabs. Each gamer must paint another 500 points, 5 points for on time, 3 points for late, 0 points for not within the late window. There is also a bonus 3 points available for getting a game in against someone, anyone. It doesn't have to be a fellow ToFG member, just pop down to your local workshop and ask a staff member to give you a test game if needs be. Get a photo if you can, or maybe write a battle report detailing your exploits.

The bonus points in this one encourages people to build towards a legal army for the 1000 point level. It is also a chance for them to play with the models they've worked so feverishly on.

Requirements for the month are as follows:

We'll deal with Rich first, as he's got the most complicated aspect. As I said you could paint extra stuff at any time in order to not penalise Rich (who'd started his chaos before I came up with the idea of doing this, and had already painted most of his troops choices) and swap it for stuff you painted on any given month (which gets retired to apoc reserve, though you cannot swap back and forwards between them until apoc month unlocks your reserve) Rich has selected one unit to paint this month that will go immediately into his reserve, to be substituted by a troops unit.

Rich thus has to paint 10 marines, including Aspiring Champion and 2 plasmaguns. The squad has a mark of chaos glory. He also has to paint 5 terminators, including champion with twin lightening claws, a heavy flamer, 3 combi weapons and 2 chainfists. The terms will drop to apoc reserve to make room for another squad of 10 chaos marines, giving Rich a legal 1000 point army.

2 Devilfish
10 Fire Warriors
3 Crisis Suits
1 Broadside

So again a good variety for Ken to paint, infantry, vehicles and suits.

Command Section with missile launcher
Infantry Squad with missile launcher
Infantry Squad with missile launcher
Heavy Weapon Squad with 3 mortars
Veteran Squad with 3 meltaguns and a demo charge
Valkyrie with Rocket Pods

And Finally, Me...
Big Mek with Shok Attack Gun (Bugrit makes an appearance)
10 Lootas
Looted Vehicle
12 Boyz inc Nob with Power Klaw

Chris is no doubt looking enviously at the mere 15 models that Rich has to paint and asking himself why the hell he did a horde army. If he isn't, he should be! I sure as hell am! :oP

With Winds of War to take my attention, plus a couple of conversion projects for some apoc scenarios I came up with, the last thing I need is something more to distract me...

On a completely unrelated note I've just ordered some models for the game Uncharted Seas. It looked interesting and low costs for hte models, so a few of us are gonna give it a go. Yes, I am a glutton for punishment. At least this is low intensity distraction, not like Winds of War where I'm aiming to win the Fergus award. More on WInds of War, Fergus, and Uncharted Seas when I have some models to photograph.