Tuesday, 23 July 2013

It's a Knockout 2013


 So, I'm about to run a tournament at my local club, a knockout tournament that we can play on our regular weekly meetings without needing to set aside a whole day or weekend for it (a commitment that many people cannot make)

This all came about because I designed a fairly balanced take all comers guard army, and it did very well, winning several games, and I wondered if it could take on anything. After several weeks of discussions over prize support, entry fees, list restrictions etc, we are ready to begin.

The basics first...

2k tournament
No list restrictions (beyond, y'know, the rules of the game)
Forgeworld approved
Set list throughout
Random missions/deployment each game.

But it's a knockout, what happens if the game ends in a draw I hear you ask. Seriously, I hear you, I bugged your house. Well anyway I've already thought of that...

At the end of turn 5, the players will write down the gamescore. They will then roll to see if the game ends. If not, continue as normal. If it ends, do we have a winner? If yes, fine it's over. If not... play an extra turn. At the end of turn 6, the process is repeated. Write down the scores, roll to see if it ends. If we have a natural winner it's over, if the game is a draw or doesn't end yet, keep fighting. At the end of turn 7, there can be no more turns. If we have a winner, great. If it's a draw, combine the scores from rounds 5, 6 and 7. Do we now have a winner? If someone was winning turn 5 and 6 but their opponent managed a sneaky tie in turn 7, then the person who was winning most of the game goes through. If after all that it's STILL a tie, then we go with CLASSIC victory points - how much of each others army you've killed.


So, who are the runners and the riders? Well, I'm in obviously. I'm running a flyer heavy list, with a vulture, a pair of vendettas and a pair of valkyries. They receive support from 2 basilisks, 2 hydras, and 4 chimeras behind an aegis line. I have vets and command squads in the chimeras, and cheap scoring units riding the flying transports. HQ choice is a primaris psyker, and I of course have Marbo waiting in the wings. The comms relay on the aegis gives me a reroll on my reserves.

The rest, I shall have to introduce as the tournament progresses as I don't have all the army lists yet (deadline is next week) but I shall go with introductions and probable armies.

Dale - Dark Angels. Quite new to the hobby but has quite a collection of grey plastic to choose from. I've seen him run all terminator armies and mass speeder armies, so not sure which way he'll go for this.

Scott - Tyranids. Good player, expect him to put up quite a fight despite his codex showing it's age. He is however up against one of the newest kids on the block in Dale and his Dark Angels. Will a canny veteran be able to get his old book past the new player with the shiny toys? We shall see.

Rob P - Probably Space Wolves, could be Guard. Rob has been at the club a while now and is always improving, but has drawn a pretty short straw (if I do say so myself) in getting me first round. I know some people will want him to bring Guard (they have better Anti-Air than Space Wolves) just to be a spoiler army to knock me out, but I don't think a list designed to kill me would make it past round 2. Plus, if he did bring Guard, well, Guard vs Guard is the only time I get competitive - I have an undefeated streak stretching back to my first 40k army 13 years ago, which means that while against others I'm more fun and easy going, when I have that rep at stake I tend to become more focused and more likely to pound face to make sure there is no chance I could possibly lose...

Rich H - another veteran and a strong contender for the title, though he has been saying my list is unbeatable and is hoping someone else knocks me out rather than face me. He's bringing Chaos Space Marines (confirmed) and I expect him to do quite well. However, his dislike of flyers may be tested as his first game is against...

Matt - Necrons. I've seen him with at least one night scythe, he could have more, I haven't actually played him and don't know how experienced he is or how he runs his army. It isn't the croissant spam I've seen elsewhere but I've no idea beyond that. I do know that as Abaddon has been tearing enemy warlords limb from limb around our club, Rich may not be too impressed to find himself up against someone who can take mindshackle scarabs...

Rich F - Presumably Chaos Space Marines. Another Veteran I think is a strong contender. Likes to take the chaos version of techmarines, several ground and air dinobots, and plenty infantry. He is up against his regular sparring partner/next door neighbour...

Jason - Space Marines. Good player, but the form book apparently favors Rich, or at least that's what he says...

Which brings me to heat 2...

Neil - Grey Knights. Been playing a while. Usually comes up with some dastardly evil plan that rinses and repeats whatever he found worked best in his last game. Works out about as well as Dr Evil most of the time. he is up against Paul...

Paul - Space Wolves. Fairly new to the hobby, still learning the ropes. Neil was pleased with this draw, visibly and quite audibly. Thus the entire club and Karma are rooting for Paul in this one...

Tim - Blood Angels, one assumes. A strong player, and depending on how many Storm Ravens he puts in his list one I could be watching out for - my hatred of Stormravens is well known...

Jamie - Probably Imperial Fists, could be Orks at a push. Probably the former. He's been playing for a while but only recently left a small circle and joined our club, getting more games in. This game is probably going to be an interesting encounter between two well matched opponents.

Ron - Grey Knights (Confirmed) A new arrival at the club, seems quite savvy in the rules and runs a strong army. I did massacre his army with the list I'll be using, but at the end of that game I did point out what he'd done wrong (namely, advanced to 24" apart and tried to outshoot me, instead of running hell for leather for my lines to duck under my flyer cover before they arrived.) If he has picked up on those lessons I pointed out last time it could be a whole different ball game. However, his first game won't be easy against...

Ben - Tau or Guard. No idea which army he'll use. He's been using Tau recently cos they're new and shiny (and with the amount of anti air and anti cover they can do my flyers/hiding behind aegis list would probably face it's toughest test in them. However he did tonight mention he was planning to attend a tournament in August and use Guard and may use this to get some practice in with them. He's a strong player with his Tau and in fantasy, I've yet to see him use his guard, so I have no idea what he'd be like with them. If he was bringing Tau, I'd say definitely one to watch. If he brings Guard, he becomes a complete unknown to me.

Finally, Rich A - Chaos Space Marines probably, though could be Guard. A dogged determined player who often as not will grind out a result (suits the guard style I guess) I can see him doing well against most people in the club, but there are a few stronger players who I would imagine should get past him without trouble. However those of you who have kept count will have noticed I said "Finally" on an odd number. Well one lucky loser from pot 1 gets a second bite of the cherry the following week, playing Rich A in his game... well, unless we get someone else sign up in the next week anyway. So, up against a player who has already been knocked out, he may have a better chance of progressing to the second round.

My predictions for progression? Myself (touch wood) Rich H, Rich F, Dale, Neil, Rich A... then the tough calls are marginally in favor of Tim... and if Ben picks Tau, he's through, if he picks Guard I reckon Ron will go through. However, as I'm 99% sure Ben isn't one of the four or so people that read this blog my guesswork shouldn't affect his final decision...

5 comments:

  1. not the cheesiest guard list you have created using the cheeiest possible units from the full range of codex and forgeworld cheese available to you? that army is a cheese sandwich with cheese instead of bread and a beard relish.
    that list is about as well balanced as a robin reliant. Yes it is a potential take all comers list, however it takes the super duper flyer rules, already previously under costed units and uses them to game breaking effectiveness.
    balanced my arse.

    :-P

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  2. I have seen Matt play a few games and always seems to do well with his tin men plus he has some nice toys but as majority of our players are marines I planned my list to be best able to deal with that sort of army, which translates nicely to necrons with the exception they might get back up. Im not too bothered with mindshackle scarabs now I know they trigger at start of combat if your base to base, so send the terminator champion against the lord and abadon wipes out the unit, he loses by combat res everyones a winner, plus I have my icarus to deal with his flying French breakfasty treat

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  3. I have seen Matt play a few games and always seems to do well with his tin men plus he has some nice toys but as majority of our players are marines I planned my list to be best able to deal with that sort of army, which translates nicely to necrons with the exception they might get back up. Im not too bothered with mindshackle scarabs now I know they trigger at start of combat if your base to base, so send the terminator champion against the lord and abadon wipes out the unit, he loses by combat res everyones a winner, plus I have my icarus to deal with his flying French breakfasty treat

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  4. youll aveeage better with the quad gun the the icarus.

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  5. Sorry Ken, for some reason your comment notification got sent to a different part of the new separated googlemail inbox. It seems you come under social, but Richs comments come under Primary. Don't even begin to ask me why...

    I designed this army when I knew I was up for a game against someone who could bring Orks, Nids, or Marines. So went for something with a little something to beat everything. I could do far cheesier. For starters, why take valkyries when vendettas are far more points efficient and cost the same. Swap them out straight away. And I only have three flying units for the enemy to engage - if I dual force org I can have up to 6. The hydras aren't strictly necessary, so dropping them and putting another cheap HQ in would have me running my flyers independently, engaging more targets and being even harder to kill. Manticores would probably be better choices than Basilisks in most situations. Drop the aegis and my vets chimeras I can upgrade to a skyshield. Invulnerable save is better than a cover save with Tau in the neighbourhood. I'll agree that the vulture is a far better chassis for the punisher cannon than the leman russ, and Vector Dancer removes the biggest weakness of flyers, but still I only bring that model because it's one of my favourites to look at. Hell, the only reason the list only has one is cos the other is still unpainted!

    This is a strong list. This is most definitely an (accidental) tournament list. But if you wanted beard and cheese, you could do far worse. I also think this would crumble in the face of many of the beard/cheese options you DO see out there, which doesn't exactly say much for it's cheese credentials.

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