|The best pirate you've ever heard of?|
But NOT tonight.
Tonight the game abandoned me. The first card out gave Rich a nasty attack, that hits all ships within 3D6 of any chosen point on the seascape. Bad enough in a normal game, but when he gets to activate it before I can move, in a mission whose deployment clustered all my ships within a 12" quarter circle - it was devastating. Two of my ships were crippled on turn 1. I then failed pretty much every command check for two turns, meaning that I couldn't stop the Heldenhammer piling into the fight between the Swordfish and the Bloody Reaver. The three hits it did, all crew, meaning that it then lost the subsequent boarding action and was dead in one combat. My entire fleet followed by halfway through turn two. This left his fleet 3 turns to collect treasure at will, with me just hoping that fate cards may be able to give me something that would interfeere with his plans. They didn't.
With 5 treasure in his possession, RIch would get campaign points of 5 (treasure tokens he won by) multiplied by 3D6, for a potential score of 90. With heart in mouth that my entire campaign was about to be undone by one bad game, Rich rolled... a score of 4! Totalling 20, not enough to even get him out of negative score! Fantastic! The game hasn't abandoned me, it gave him false hope and screwed him in the final tally! Yaaaaarrrrrrr!
In the meantime... Drink up me hearties yo ho...