To finish our Tale of Four Gamers we're having an apocalyptic showdown, and I thought I'd give fair warning of the rules we are using for this one.
For starters, all models MUST be painted. It is a painting challenge we've just finished after all. It doesn't matter when you painted them, or whether you're missing something you should have finished earlier, if it's painted you can use it, if it isn't then it doesn't exist as far as we're concerned.
Second, scoring. Imperial Armour apocalypse rules will be used here. I will reproduce them below...
"The following model types are NOT able to claim objectives:
Immobilised Vehicles or immobile models
Flyers (including those using Hover Mode to act as skimmers)
Units which are fleeing or pinned
Other than this all other units and models can both claim and contest objectives unless stated within the mission rules.
To claim or contest an objective, a model must be within 5 inches of the edge of the objective marker. No model or unit may claim or contest more than one objective regardless of size. Owning player picks if this becomes a factor.
Objectives themselves are counted as impassable terrain but do not block line of sight at all. It is not permissable for vehicles or walkers to 'park' on top of objectives for any reason.
Note also that owing to these modified rules the strategic asset Hold At All Costs is no longer relevant as listed and should not be used"
There will be a couple of additional objectives, again taking inspiration from IAA2.
Kill points will be added up for any unit destroyed. Gargantuan creatures are worth 3 kill points, super heavy vehicles are worth as many as their starting structure points. Keep track of the kill points, whichever army holds most at the end counts as holding an additional objective.
In addition to this, we'll be using the Lord Of War rule. This makes the commander of the army worth 3 kill points instead of 1. For this, we will be using the characters that have been with us through thick and thin. For me, this means Bugrit is my Lord of War. He may well be following Wazzdakka in a starstruck daze, but he's still the one we've known for longer. Likewise, Chris Lord Of War will be Koenig (his 3 will include his command squad) Rich will be the daemon prince and Ken your crisis suit commander (whose name escapes me, but probably sounds something like a goldfish breaking wind) These will be added to our kill points score to decide the additional objective. If it is a tie neither side gains the advantage.
For fun, I'm including the rule for crashing flyers from IAA2. I don't think there'll be many of these, but it could be a bit of fun to spice things up.
The basic rules will be for a standard apoc game, though we will have personal missions. These will be written in advance and will be secret (even from our teammate) Revealing the mission before the end of the game means your mission is void. You will have the choice of three.
Claim most objectives in the enemy deployment zone.
Kill the highest value enemy independant character.
Destroy the highest value enemy legendary formation.
In the kill/destroy ones, the person who takes the last wound takes the prize, as keeping track of who did what damage is far too much work. If both players on a team complete their mission, whoever did the harder mission is named that sides champion.
The winning team will get 5 points each. The champion of each team will get 5 points each. Thus there are 0, 5, 5, and 10 points available.
Anyway, gamers, let me know your thoughts or queries on these rules. I've tried to keep things fluffy, balanced, and to use some input from Imperial Armour Apocalypse 2 to make it work with 5th edition and still be fun and quite a lot of carnage.
Good Luck Gamers