A blog of my personal exploits in painting modelling and wargaming. Mostly GW but with other stuff thrown in from time to time for variety and to keep me sane.
Friday, 5 February 2010
Ramming Rules - Your Thoughts?
A rules query from a friend reminded me of my discovery of the same rule a few months back, and the discussion that has developed from it has brought up salient points from both sides.
The rules in question is one of tank shock / ramming. Now you may not be aware (I certainly wasn't at first) but only vehicles with "TANK" on their profile get to do these. Now this makes sense with "tank" shock but when it comes to a basic ramming I was quite surprised. For starters when calculating ramming damage you get a +1 bonus if your type is tank. Thus I assumed vehicles that weren't tanks could ram. I do however see that rule is in there as vehicles that aren't tanks can BE rammed.
Now I was thinking of introducing some sort of house rule allowing lighter vehicles to ram (they're probably gonna come off worse, it's a fairly desperate move)regardless. One of my gaming group is opposed to this, stating that the allowance of an ability that the vehicle didn't "pay for" in it's basic cost changes the game dynamic. A speeder that has been disarmed can be ignored - if it can ram it's a potential tank busting missile (though it can probably only do so once.) My friend made the point that he wouldn't want it to bust a transport holding an objective, though with hindsight the speeder could probably just as easily contest the objective anyway.
I'm interested in peoples opinion on this matter. I was thinking of making some house rules for games at my place, and would have to play normal rules down the club or elsewhere. Of course I'd have to get the agreement of my opponents before each game, though I think my friend who sees the opposite side to me is worried about being overruled in an apoc game that I am organising. Anyway, listed below are the best house rules I've come up with on this matter, and my reasoning behind them. Any input would be appreciated.
Tank Shock - stays the same, can only be done by tanks. There's nothing like a land raider bearing down on you to make you rethink your location.
"Force Through" - a new rule that allows vehicles that aren't tanks to effectively do a tank shock. The unit isn't quite so intimidated so is assumed to automatically pass the morale check. It'll still step out of the way though, as being run over by a buggy would still mess up the average guardsmans day. Death or Glory can be attempted as per usual.
Skimmers that attempt to force through must take a dangerous terrain test before the target squad moves. This is low flying, accidents can happen.
Tanks can ram as per usual.
Vehicles that aren't tanks can ram. They will suffer a penalty. The lighter option is they take the hit they are due - chances are a speeder would take a penetrating hit anyway. However, to avoid shenanigans using Valkyries, or that armour 14 jetbike, I'm thinking a harsher penalty may be in order, to reflect just how desperate a situation it is for the driver to take such a risky manouver. If a vehicle that is not a tank rams, it is automatically wrecked.
I'm hoping that last rule, if the harsher penalty is used, may swing my friends opinion. Ok, it's a speeder you have to kill that you could have maybe ignored, but it's a one shot weapon, which could prove better in the long run for you than if it had been more cautious and waited for a last turn objective contest.
My reasoning for this house rule is not selfish. The only vehicles I have that aren't tanks (over two 40k armies) are valkyries, and I'm not gonna risk those! Really I just think it'd be more cinematic and fun, especially in apocalypse.