So the other day I decided to write up a gunline army. Most of my armies are centred around Straken and an uber combat unit (I love the look on peoples face when they realise that guard can occassionally fight!) but had noticed that now my regular opponents were expecting precisely this of me. Time to shake things up again.
So I started with the heavy support. I squadroned two basilisks together to give me some good ordnance fire. I then squadroned two Vanquishers with Lascannons. I figured that combined fire should be a potent anti-tank force. And then cos they're new models (but not wanting to mix Executioners damaging AP with Punishers plentiful shots, otherwise wound allocation would screw me...) I went for an executioner squadron of two tanks, with all the plasma cannon trimmings.
In support of this I went for two mechanised infantry platoons, the command squad with meltas as roving anti tank, and the two squads with autocannon and plasmagun, for poking out of the top hatch and supplimenting the chimeras firepower. Both platoons the same, so that's 6 mechanised scoring units. And rounded out with a command squad in chimera, again set up to sit back and fire with an autocannon and two plasmaguns.
I arrived at the club to find I'd be playing Rich, using Chris' Nurgle. Exellent, plenty of plasma goodness, I couldn't have asked for a better opponent. We rolled Sieze Ground, Spearhead. I got first turn and set out my gunline. Rich kept EVERYTHING in reserve. So my first two turns were spent manouvering into position on the objectives with hopefully some decent fields of fire on the likely avenues of approach. When his reserves did arrive, (summoned lesser daemons first, so who knows where those things arrived, 10 miles behind the lines perhaps) and his outflanking chosen. This couldn't have gone better for him as it gave him the chance to get a squad behind me and tackle my basilisks. Everything else was facing forward (I knew only the chosen and the terms could get behind me, so had to be prepared for the majority.) so he managed to cause a fair amount of disruption back there. The majority of the rest of his army then arrived. He made some good headway. My shooting was appalling. My uber anti tank vanquisher squadron shot at a defiler. Missed with all four shots. Shot again the next turn. Missed witht he vanquishers, but hit with the lascannons. Needing 3s... snake eyes. And the executioners took a chance against the other defiler. 10 plasma cannon and 2 lascannon shots later... stunned. Which it ignores anyway. Gah!However, with me happily ensconced on all four objectives it was up to Rich to shift me. And he was doing well, causing merry hell with his defilers. He contested three objectives by the end of turn 5... of course, the downside of Rich forfeiting our first two turns was that the game was at a later stage than he might have realised. So given the chance to run his marines in to contest my fourth objective or take a shot at me he took the shot. Then when I pointed out that we had to roll to see if we had another turn, a look of horror befell his face. The dice favoured me, and despite getting rather badly arse kicked I won 1-0 in objectives.
With this game only effectively being 3 turns long, we had time for another game, and Nige stepped up. Same army. This time Take and Hold. Spearhead once again. I again go first, so deploy my gunline. Nige follows Richs' advice and holds his army off the board. Course this time I had less manouvering to do, I just sent a couple of chimeras scurrying towards Niges home objective. nige replicated Richs daemon summoning (back at base camp!) and then unlike Rich his army turned up somewhat piecemeal. So I took it apart as such. It helped that I think I used up ALL my bad luck against Rich. Those oh so ineffective Executioners last time, this time opened fire on a squad once. Just once, as the puddle that remained ensured that nothing entered their field of fire after that. 35 plasma shots and 2 lascannon shots ensured a swift death for the sorcerer and his bodyguard. I was doing stirling work at killing anything that arrived. Unfortunately for me, Niges final troops squad didn't arrive till turn 5. Earlier, and I think he'd have thrown them at me, leaving one squad to hold his own objective. But having that holding sqaud taken several casualties, and having decided my objective was just too big a task, he winged them towards his own to support the fight there. Behind a building, with my own troops trying to contest, there weren't many things that could fire in amongst them. In the end, despite having an immobilised cannonless defiler, and just about enough marines to make up one squad, Nige had seen off my guardsmen (or at least kept them boxed up in a stunned chimera out of the way) and the objective was his... It ended 1-1. Though, just for the sake of interest, that squad of guardsmen he saw off was the first thing of mine he'd killed... Everyhting went right in this one, yet drew. Everything went wrong in the last one, yet won. Strange.
Finally, the morning after, played Chris with his nurgle before he had to go to uni. Take and Hold Spearhead once again. This time the board was more open so I kept a few chimeras off to head on for his objective from reserve. Chris boldly went for deploying his army. First things first, take out those damn defilers! Credit goes to the basilisks for one of the kills I believe, the first of many accolades and one Chris and I at first overlooked when tallying up the game. Chris sent everything towards me. He dropped his terms in a very bold place, and took out my executioners. From the placement of the terminators, those executioners HAD to die as far as Chris was concerned...
I believe it was at this point that Chris got a squad out of an immobilised Rhino. Reasoning that I was more likely to scatter off target completely if the squad took up less room, he bunched them up together. The downside of this being, when I promptly rolled two hits, it was only the Sorcerers inv save that kept him in the fight, once more standing in a green puddle that used to be a squad of troops (though given last time he hadn't been standing in a puddle of troops, merely oozing wih them, it was a definite improvement...) I was holding my own on top of the hill where I'd chosen to place my objective. With hindsight, perhaps I should have placed it further back, but that would have meant deploying my scoring units further back too, and would have opened up the temptation of an outflank for Chris chosen.
As my reserves turned up I sent a single chimera to go for Chris as yet untouched objective, while the other two went in support of my command chimera. They whittled down a squad quite well, but couldn't take out the meltaguns or power fist sergeant. When his chosen and his terms came to join the fray, it looked bleak. His chosen did a spectacular job of blowing up a chimera... killing 1 chosen and 3 terms in the process. I beleive they may have killed two guardsmen too, but was in too mcuh hysterics to recall accurately. Of course htis left his chosen nicely bunched up. My basilisks once again got the targetting perfect. Bye bye chosen.
Chris dropped his summoned lesser daemons near his objective, to claim it for himself. meanwhile his power fist sergeant and a couple of buddies were doing an effective job on my left flank. My plasmaguns having mostly fried themselves by now, I was back to the old thing of throwing everything I had and hoping one of them fell. Its a slow and laborious process. One that was sped up by the basilisks. i ordered them to fire on the squad. One obeyed my order, leaving just hte power fist sergeant standing. The other seemed to be a very wayward shot... but the crew clearly knew what they were doing, as the sorcerers luck finally ran out!
Having repaired several rhinos, chris was now charging them headlong through the wreckage of several vehicles to try to contest my objective. I meanwhile was doing much the same at his end with a chimera. I couldn't panic his daemons, but I could herd them away from the objective... This ring o roses ended in stalemate on Chris objective, and a brave rhino rush meant mine was contested also. The game ended 0-0. We played on an extra turn for shits and giggles, and while I got rid of the offending rhino, his power fist sergeant did the oh so usual thing of charging a guard squad, killing a couple, then laughing as they flee, leaving him alone to claim the objective. So if we'd had a turn 7 Chris would have won the day I think. Byt he end of the game, I had 2 chimeras and 2 basilisks. Chris had a couple of rhinos, a couple of terms, and about 4 plaguemarines, plus a few lesser daemons. I had 360 points left, Chris about 500. We'd kicked the living shit out of each other!
While in the second game the executioners proved their worth with 37 killing on 2s hits... this set them up for a fall in the game against Chris. He wanted them dead, and quick. On the bright side, this left the basis unmolested to do Stirling work. We believe they killed a defiler on turn one, troops squad 1 on turn 2, rattled a couple of Rhinos on turn 3 (they'd bunched up, couldn't resist the shot) the chosen on turn 4, a few plague marines and a chaos sorcerer on turn 5, and possibly a Rhino on turn 7. I can't remember what they did on turn 6, but if the above list is anything to go by the crew were busy painting kill markings on the side of the damn tanks! We reckoned they'd done about 700 points worth of damage (without the defiler, which we forgot) for a 250 point squadron. Man of the match or what?!?
Course, that army is vicious. But I've played three games in a row with it now. Admittedly agains the same army, though threee different opponents. Most armies I creat don't see two games in a row! So I'm probably gonna change things around for my next game... but success is nice, so might give it a few more runouts ;o)